Endless Oceans

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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Session 18
Bonus session III: Village of the damned
Location: Farrah Isle

A small island between Vol Torren and Tel Ferra, the group decided to stop by to prolong their journey, increasing the time they would spend with Keenan and Kyria. However, due to a rather unfortunate choice of ingredients on Yorick’s part, he and Tesla were occupied on the ship, and weren’t able to participate.

Upon disembarking, the group found a small village full of sound and joy, apparently in the middle of a festival. They quickly learned that it was the third day of the five-day Harvest Festival, and managed to get themselves caught up in the festivities in almost no time. It wasn’t long before Aofie and Euphie ran into a pair of young men offering them a place to stay. Marcus and his eternally inebriated brother Aaron brought the group back to their farmhouse (after an embarrassing incident where Adelaide tried as hard as possible to get Harken in trouble), where they met his mother and heard some local folktales, including tales of a sorceress who had made a habit of transforming villagers into skeletons or similar creatures, then spiriting them away. The group generally dismissed this as just a folktale, but their minds changed when night fell.

Aofie, Euphie, and Harken woke up suddenly in the middle of the night, finding the grounds and house covered in fog, and finding everything around them immobile. After a little dithering around, the three of them noticed a figure standing in the fog, who noticed Harken the instant he stepped out of the fog. A rough battle ensued with this creature, a pale translucent figure resembling Marcus’ mother who flung terrible green fire, and commanded impressive magic. Regardless, the three managed to take it down, destroying it utterly and causing the fog to dissipate. However, as the group noticed, the fog did not actually dissipate, but rather retreated into the northeast, toward the supposed location of the sorceress’ cave.

Waking up the brothers, they claimed that their mother had died years ago, and refused to believe that the party had (re)killed a ghost right outside their home. After waking up Adelaide, Halvard, Keenan, and Kyria, the party made their way through the forest to a cave on the northeastern section of the island, where they found the source of the pale blue aura that had pervaded the island and the fog. Once inside the cave, instead of the sorceress they expected, the instead found a young man apologizing to a ring on his hand. After a brief though fierce battle, they managed to kill the young man, shattering the ring and hopefully breaking the spell over the town, releasing all the villagers from their terrible fate.

Unfortunately, the villagers had a different definition of “terrible fate”. As it turned out, they were actually never human to begin with; when the party returned to the village, they were greeted by a terrible menagerie of undead, led by a tall and very well-armed skeleton who thanked them for their assistance in escaping the curse of the sorceress, and then informed them that if they did not leave soon, they may very well be eaten. The party agreed to leave, and also to never speak of this again.

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Session 19
Reunion (Level 9)

Location: Dan’kym, later Co’erla

After a week of fervent training under the martial masters of the Drow, Aofie, Euphie, Harken, Tesla, and Halvard had been underway back to the surface when they were suddenly struck by the return of Yorrick! After being teleported from the Order of the Harmonic Lance (under strict orders to not reveal what he had seen), he had arrived at the party’s exact location. Harken identified the effect as a high-level version of the Teleport spell, but was quickly dismissed by Nyarai, who was in something of a hurry. She continued leading them up to the surface, where they arrived near the third city, Uneinnehmbar.

Walking up to the city, the party was once again stopped by the return appearance of Xill, a merchant who had stopped them before on their way to Stadt der Recht. He revealed himself to be an interplanar merchant, purveying wares across spatial boundaries. He claimed to hail from the Astral Plane, and the group was too shocked (or, in Aofie’s case, not interested enough) to question him further about that. After a bout of window shopping, the party continued on their way to Uneinnehmbar.

Euphie quickly split off from the party to chase after a young girl Yorrick spotted who she believed was watching them, while the rest of the group followed Kaliska to the site of a slave-broker. After reaching his den, the party managed to…persuade their way inside, convincing the rat-faced proprietor that it was really in his best interest to tell them what they wanted to know. He informed them that Adelaide had been in his shop, yes, but only briefly for an appraisal of her worth as a slave. This predictably set Aofie into a rage, and she stormed out of his den before she felt obliged to murder him. The Rat-Faced man directed them to Sorrow’s Market, the largest slave market in the city.

Euphie, meanwhile, chased after the young watcher, managing to catch her fairly easily due to a disparity in skill and experience. The young girl remained stubbornly unhelpful despite Euphie’s threats and actual application of violence, and refused to tell Euphie anything. Euphie managed to get a few interesting bits out of her anyway, such as who hired her. After getting what she wanted, Euphie allowed the girl to escape with only a nasty bump on the head.

The party joined back up at Sorrow’s Market, Euphie having her found her way through the back roads and slums, they were found by Liam, who, due to their Drow enchantments, mistook them for customers of the market. He brought them to the center stage, where there were several slaves being sold at ludicrous prices, including Adelaide herself! Unfortunately, the prices at which the slaves were sold made her impossible for the party to buy, but Nyarai managed to use her control over shadows to take command of a noble’s body, causing him to buy Adelaide for them. Nyarai led the noble and his guards away from the market, where she and the party dispatched them and reclaimed Adelaide with little trouble. After a slight mishap with Adelaide’s slave collar, she was finally once again free, and Aofie could finally relax.

One quick escape from Evelyn later, the party managed to get back onto their own ship, though they had lost Nyarai during their frantic escape. Vowing to return to Co’erla and finish what they had started, the group allowed themselves a chance to recuperate.

Level progress: 9

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Session 20 (level 9 & 1/3)
Back to Work
Location: Co’erla; Stadt der Recht, then Uneinnehmbar

After retrieving Adelaide and Halvard, the group collected themselves on their ship, deciding to continue with the task given to them by the Drow empress. Making their way back to Stadt der Recht, they managed to find their way not only back onto land (fortunately for them, it was a tourist city, and therefore easy to enter), but also find a waystation easily enough.

Their plans very nearly hit a snag when Tesla noticed someone openly staring at them, a young man with pleasant green eyes who walked right up to them and noted his surprise at seeing them here, of all places. He’d barely recognized them beneath their new disguises, but Aofie could tell immediately that the young man was Crimson, somehow masquerading under a different guise from before. He didn’t attempt to confront them, however, instead leaving them somewhat disconcerted and just overall confused. But with that out of the way, they found their way back to Uneinnehmbar, where the king lived, and where they had left Nyarai.

After exiting the waystation, with Halvard a little worse for the wear, the group split up to cover more ground, hoping to find hints of Nyarai, or at least of this apparent conspiracy against the king or empress. Unfortunately, little information was to be found, though the entire city seemed to be on edge; the party saw a great deal more White Clad patrolling the rooftops, and there were few people wandering the streets. After being made thoroughly uncomfortable by this, they met back up at an inn nearby the West Gate, and made another surprising reunion.

Tesla and Aofie were the first to recognize him, but the entire party realized that the young man sitting at the bar was odd, dressed as nicely as he was. He practically screamed “target” to Euphie’s thieving senses. Harken and Aofie engaged him in conversation, not letting on that they knew him, and Harken was almost immediately confronted outdoors by the young prince’s bodyguard, Isolde. Having traveled with them for a time, Isolde could recognize by mannerisms and speech patterns. After threatening his life and the lives of all his companions, she vanished into the shadows, only reappearing after prince Manuel called her again.

Leaving the prince at the inn, the party left to go examine the city one last time, and managed to actually find Nyarai standing in the Residential district, staring at the one of the houses with a strange but unidentifiable look on her face. Unfortunately, not long after they found her they were attacked by a pair of White Clad, one of whom pounced on Nyarai, stabbing her fatally while the other failed to do the same to Aofie. After a brief battle, Manuel found them with one of the White Clad (the other had escaped), and demanded that the party follow him to a safe area. Once inside his late mother’s mansion, the party found themselves in an awkward situation, where they would have to either escape somehow and risk angering the prince, or trust him with the details of their actual mission, and who gave it to them…

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Session 21 (Level 10)
Lifting the Veil
Location: Co’erla; Uneinnehmbar

Standing in the late queen’s mansion with a dead Drow and a confused prince, the party confided in his Highness Manuel everything that had happened and everything they knew, starting with their actual identities. The prince seemed oddly accepting of this, but the party chalked it up to a symptom of living in a kingdom largely populated by mages. He told them that he had also seen odd things happening, and asked if they knew any possible causes, anything odd they had seen. They realized that Akira’s presence in the kingdom could be considered odd, and the prince agreed. He told them that Akira had been going through all the major cities, acting as a sort of foreign political adviser, and that the White Clad had been acting oddly since his arrival. Upon telling them this, he recommended that they find Inspector Petrus, who would be able to assist them in investigating Akira, and determining his guilt, or lack thereof.

Unfortunately, getting to the inspector would not be an easy task. With the White Clad looking for them, the group could not walk the streets safely. Manuel told them that he would be able to stymie the White Clad for a time, but he would need time to prepare. He told them that they had the house to themselves for the night, and if they needed anything, his butler Sebastian would be more than glad to accommodate them. So the group set about exploring the house, and found that in every room they checked, Sebastian was there waiting for them. No matter where they went, he was there. They decided to stop checking this, and just accept it as a matter of fact.

The next day, they had free run of the city due to Manuel running interference, and managed to get to the Police station without too much trouble. Aofie, Tesla, Yorrick, and Adelaide went inside while Euphie and Harken waited by the door, then quickly got distracted enough to go do their own things. In the station, Aofie managed to speak to the Inspector, but was distracted when none other than Akira strode out of his office, barely offering the party a passing glance, despite Tesla’s glare. After he left, Harken followed him back to one of the houses on a nearby street, though he chose not to pursue further.

Upon meeting with Petrus, the group found him to monumentally unhelpful, refusing to listen to them. However, during the exchange, Tesla noticed something odd; a faint red-gold aura hanging about him, clashing his with own deep blue. Upon relaying this message to the others after their departure, they decided to confer with Halvard and Nyarai back the mansion to plan their next move.

Once there, they decided to call Petrus to the house in an attempt to have Nyarai determine what had happened to him. After some deliberation and argument, they went ahead with the plan. Once in the house, Petrus was less than pleased to find a Drow there, and threatened to arrest them all for suspicion of smuggling a Drow into the city. A brief but heated battle in the hallway ensued, ending with Petrus unconscious on the sitting room sofa, with Sebastian lifting the curse on him.

While Sebastian ran to fetch Manuel, the party interrogated Petrus, now in his right mind, who said that he believed that Akira had enchanted him. With the crime of controlling an Inspector under his belt, the party believed that they could at least stop Akira for a time. They, their companions, Manuel, and Petrus all went to confront Akira, who Manuel said was meeting with his father soon, if not now.

They entered the Audience Chamber, throwing open the doors and shouting “J’accuse!” in an appropriately dramatic fashion, and proceeded to engage in a debate with both king Anselm and Akira, attempting to convince the king of Akira’s treachery. They had just managed this, with the king about to order Akira’s arrest when Akira declared that the king had broken his vow, whereupon the king collapsed on the ground in front of his throne.

Akira turned to the party, announced his intention to kill them, and shattered the world around them, bringing them into a different world of his own creation. A fierce battle ensued, where the party just barely managed to emerge victorious. Upon Akira’s defeat, the world he created was split in two, and the party found themselves back in the audience chamber, where everyone else was just waking up…

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Bonus Session IV: The Naga Mother

Location: Tel Ferra

After depositing Keenan and Kyria back at their home, the party decided to wander the island for a bit, searching for things to kill time while they recuperated from their battles on the Kinfolk prison. While exploring a nearby forest, they stumbled upon a massive gemstone, roughly the size of a human head, glinting in all possible colors wherever light struck it. Immediately fascinated by it (and its potential worth), the group pocketed it with the intention of bringing it back to town to sell. Unfortunately, once they had the egg, they found that the forest wasn’t so keen on letting them go. After wandering around in circles that looked like straight lines, the party decided that they had done something wrong, and when they were considering putting the gem back, they were attacked by a Naga woman, a sorceress who nearly destroyed them before they informed her that they were unaware of the what the gem actually was, since it was an egg. Her egg, to be exact.

She told them, after calming down, that she had been attacked by poachers who had been killing her young, leaving only herself, one live child, and her last egg. She also mentioned that she was the brother of Rasisstha, the warden of the Kinfolk prison. Apparently, he was adopted. The party agreed to help her find and eliminate the ‘slayers’, as Nasissra, the Naga woman, called them.

Returning to the town, the party gathered information among the local hunters and people of the village, trying to find information about the hunters. Eventually, they found out that the there had been Gnoll hunters making odd trips into dangerous sections of the forest, the same section that Nasissra lived in. With the assistance of Garret “Nine”, they managed to track down the Gnoll hunters, leading Nasissra to them. The Gnolls attempted to kidnap Nasissra’s daughter, but the party would have none of that, chopping off the Gnoll’s hand and assisting Nasissra in eliminating the rest of the Gnolls. Nasissra collected her daughter from the party, and told them to return the next day, when she would have a suitable reward for them.

The next day, the party returned to Nasissra, who gave them a suitable reward indeed; a scale that she said would allow them to contact her if need be, which she gave to Tesla. Their sidequest complete, the party went on their way.

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Session 22 (Level 10 &1/3)
Beginning the Journey Anew
Location: Co’erla; Uneinnehmbar

After Akira’s crushing defeat, the party was returned to reality, where the king, Manuel, and the various attendants in the audience chamber were awakening. The king demanded to know what had just happened, and while the party explained as best they could with their limited knowledge of the situation, but the king, still exhausted from his ordeal, the king ordered them away while he rested, telling them to return the next day.

The party retired to the late queen’s manor, staying only briefly before they returned to 413 Rudiger Boulevard, where Harken had seen Akira enter. With little to go on, they entered the house, somewhat surprised to see Kiyami already there, rooting through Akira’s belongings! She told them that she was surprised and impressed that they had defeated Akira, and asked them if they’d be interested in ridding the world of him for good. Apparently, Kitsunes, and Akira in particular, have a habit of preparing for any eventuality, and Kiyami believed that he had a backup plan in place for his own death. She informed them that there was an island to the Northeast, a place of great power where Akira would probably have made his sanctuary. As they showed her their map, she confirmed that this island was in fact their original destination, and she told them to make haste; Akira could come back at any time, and he’d likely be stronger next time. After refusing the offer of another pact from her, she vanished into thin air, and the party resumed ransacking Akira’s home for useful items. After finding their fill of useful things, they retired back to the manor for a well-deserved night’s sleep. Nyarai seemed terribly angered by something, and declared that she would be gone before the morning. She refused to state what had angered her so much, only that it was not the party, though they were the easiest targets.

After Harken’s night-time excursion that nearly gave Aofie a heart attack, the next morning found the group making their way back to the palace, where king Anselm had prepared a massive ceremony, rewarding the brave heroes for their actions in defense of the crown, and the entire nation of Co’erla. Bestowing upon them medals to prove their heroism, and gifts of great power, the ceremony concluded with a length history of and a great deal of praise for Co’erla, which Manuel chose to ignore, leading the party away. After giving them a brief farewell, Manuel saw them off towards their ship, giving them free passage to Stadt der Recht.

Unfortunately, as has become the norm for the party by now, getting on the ship wouldn’t be so easy. They were distracted by a young woman wearing a red trench coat and fedora, who introduced herself as Altear, and told them that what they were doing would be the next step, the next chapter of their story. But before they left, she would have to test them, to ensure that they were strong enough. After a brief but fierce battle outside the city, she decided that they did indeed have sufficient strength to overcome the challenges to come, and sent them on their way. But right as she left, she seemed to forget herself for a moment, and in that moment the party was overcome by a deep, primal fear, such that they had never felt before. Deciding that pursuing this was really not worth it, they left that behind, choosing instead to empty the bank account of the noble that they had murdered previously to get Adelaide back, for the impressive sum of 8,000 platinum pieces. After a brief moral struggle, they decided to keep the money.

Once back on the boat, there was a brief bout of trouble with the imprisoned White Clad, as well as fixing Kaliska, who, through an experimental medical procedure, became horse-sized. But all hijinks aside, the group was happy to be back on their ship, and back on their way. The ocean stretched out before them, with all of its endless possibilities.

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Session 23
Tearju in distress! The Ghost Ship returns!

Location: High Seas, Ghost Ship

After finally leaving Co’erla and Dan’kym behind, the party was glad to be back on the seas, where they belonged. However, their good time was not to last. Only a week after setting sail, they came upon a terrible storm, bad enough to make them change course to the west to avoid it. However, even worse than the storm was the fog bank they saw rolling towards them at unnatural speeds. Remembering their last encounter with a fog bank and how it ended, they quickly moved away from it, but found it following them at every turn. Eventually the fog bank caught up to them, disguised in invisibility, and as the enormous, dilapidated ship that they feared came towards them, they saw a new sight; a crowd of dancing ghosts, surrounding the nightmarish sight of Tearju kneeling helplessly as her soul was crucified above her. The party decided that they couldn’t just leave her to whatever fate awaited her, and so they steeled themselves to once again enter that hell of a ship.

After boarding the ship and eliminating the ghosts surrounding her, the party freed Tearju from her trap, learning that she had come to eliminate the undead horror of the ship itself. Finding some common ground in a hatred of the undead, the party agreed to assist her in this endeavor. And so, with Tearju in tow, they managed to once again fight their way through the halls of the terrible vessel.

Though this time was different in several ways. For one, the ship was now sentient. The vampire that they had killed before had apparently revived the ship through his own power, becoming one with it, giving him the power to manipulate the ship in any way he wished, which he proved by creating spikes to impale the party. It did fortunately little damage, and they continued downward, into the heart of the ship, where Tearju said she could destroy it once and for all.

At the bottom of the ship, the party found a huge ballroom (that most certainly was NOT there last time), where another huge crowd of the dancing ghosts was found. They somehow pulled Tesla and Yorrick into their unending dance, who managed to make the best of it through dancebattling. The rest of the group remained unaffected, and were able to to eliminate the crowd with some trouble, but nothing too terrible.

It wasn’t until they reached the heart of the ship that things got terrible. After breaking through the floor of the ballroom, they found themselves in a room of trophies, which the ship had apparently stolen from people it had destroyed. Tearju told them to leave it to her, and the party ran through a tunnel of the ship’s making, escaping only by a hair’s breadth as the vampire-ship tried everything it had in its arsenal to stop them, while beams of pure sunlight began to stream out from it from Tearju as she broke the ship to pieces. They had just escaped the ship, finding safety back on their own ship as the entire vampire-ship collapsed in on itself, broken apart by the beams from Tearju, who rose much as an angel from the wreckage of the ship.

After being recovered from the ocean by Harken and Yorrick, Tearju thanked the party for their assistance, and expressed regret that they existed on opposite sides. She refused to elaborate about exactly what conflict they were opposed on, instead choosing to leave immediately, despite the party’s urging to the contrary. Watching her leave on her silver wings, the party once again wondered what conflict would bring an obvious warrior of the light to combat them.

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Session 24
Clashes and Calamity. A terrible Storm strikes!
Location: High Seas, ???

After contending with the ghost ship for a second time, the party had just begun to relax, with Katya modifying and upgrading their equipment (and Aofie discovering what exactly her sword is), and the occasional bit of witty banter being tossed about, it all seemed peaceful. However, as is the norm, it was not to last. Upon reaching the far eastern seas, a storm began to brew, quickly escalating until a near-hurricane was threatening to tear the ship to pieces. Euphie retreated to Katya’s laboratory to assist him in keeping his chemicals from setting the ship on fire, and Tesla went belowdecks to keep Kaliska and Discord under control while Aofie kept control on deck, Yorrick and Harken assisting to keep the ship from falling apart. As the storm worsened, Aofie, Yorrick, and Harken saw three immense magical auras, larger and stronger than any they’d ever seen, approach from different directions; one cloud of deep purple, moving like a stormcloud, protruding in bolts and strikes, one of sheer black, moving in gusts and gales like a windstorm, and the last one a dark, mottled green, looking like a gangrenous cloud of miasma.

The three auras clashed above and around the ship, magnifying the effects of the storm until the ship began to come to pieces around them. Just as the storm reached a terrible climax, Mortimer (the ship’s mage) ran on deck with a scroll in hand, shouting the word “Sanctuary!”, which was the last thing any of the party heard before the world went black. As darkness covered their vision, they could hear a female voice, ancient and powerful, sounding more like a crackling fire or a cry of victory than an ordinary voice, yet its words were conveyed completely clearly.

You must not die here.”

Aofie was the first to awaken from the darkness, finding herself lying on hot sand. Her companions all lay around her, and a figure approached. His purple skin revealed him to be a Samsaran, and he introduced himself as Zelasa, explaining how he found the group on the Western coast of the desert, on a cliffside no less than seventy feet from the surface of the ocean. Baffled as to how they got here, they followed Zelasa to a Samsaran city, as he explained that the Lynari desert was a place of great importance for the Samsaran people, who believed that it was the final destination for them before they broke their cycle of reincarnation and moved on from the world. The city and its people were nomadic, as is necessary in a desert, but Zelasa knew where the city currently was. Upon reaching it, Zelasa left them to return to his mercantile trade, leaving the party to seek the guidance of the city’s elder.

And elder she was. A Samsaran who was on her 12th lifetime, Narista was one of the oldest creatures that the party had ever encountered. She informed them she had been told of their coming by what she called “the Primal Forces”, eight elements that she claimed governed and even composed the world, and that apparently had told Narista where the party should go next. A bit overwhelmed by some OTHER mysterious force telling them what to do, the party decided that they needed some time to think this over. Narista agreed, and told them that they need only call upon her when they were ready, and she would show them the path of their destiny.

After some deliberation, the party agreed to let Narista lead them towards their destiny, and went with her into the desert (obtaining some much-needed healing equipment on the way, given their lack of a healer). Narista stayed silent on the journey to…wherever they were going, speaking only to stop the party when she detected something in the sand. One pitched battle against ludicrously large scorpions later (and one nearly dead Sylph), Narista found the spot, and conjured an immense crystal pillar from the sand, directing the party to meditate around it with her. Apparently, the spirits would judge them here, and if they were worthy, they would find their way to where they were meant to be. The party gathered around the circle, closed their eyes, and gave themselves over to the spirits.

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Session 25
The Home of the Master Race? The Incredible Undersea City!

Location: Deep seas, Kerej Karienth

After their harrowing trials at the hands of the spirits, the heroes were led by Narista away from the crystal to the Northern edge of the island, where another cliff wall faced them. Narista told them that their destination was to the north, apparently through the sea. The heroes, though uncertain of how they were going to traverse the sea, leaped off the cliff to find that they sank right to the bottom of the ocean, wrapped in a tight film of air! With the ability to walk and breathe underwater, the trek seemed much more feasible.

And they would have gotten right along their way, had Aofie not been immediately sidetracked by a kelp forest. As she pranced about, her fun was interrupted by a shadowy figure darting between the stalks. Her first guess was that the creature was a shark, and that thought alone was enough to send her back to the party, only to find that the creature was following her. It wasn’t until the rest of the group came looking for her while chopping down the kelp forest in the process that the creature came into plain sight, revealing herself to be a mermaid. Introducing herself as Anuja, she became fascinated with the party once they mentioned that they were travelers, and insisted that they return with her to the main citadel.

Upon arriving at Kerej Karienth, the Citadel of the Merfolk, the party found it to be an enormous city, sprawling along the seafloor for probably miles around. A relatively peaceful city (despite the odd looks the inhabitants kept giving to the party), the party enjoyed a brief respite from the awful things that had been happening to them. Anuja treated them to dinner, and introduced them to Dahval, a priest-in-training for the Merfolk’s god, Gystorrel.

After dinner, the party split up to gain information from the temple and various libraries of the city, on the city itself and on Gystorrel, who was apparently their god of travel and experience. After some discussing and discovery, they reconvened at the temple (partly to keep Harken from getting almost-arrested again) to discuss their findings, and were met by a priest named Vimal, who told them that he could bring them to the nearest place to where Gystorrel rested. Hopefully there they could find some trace of Akira, which was really their entire reason for coming here in the first place.

He led them down into a deep tunnel that culminated in an immense, dome-shaped chamber. A ring of sheer rock circled around deep pit of crystal, and the whole room glowed with an ethereal blue light. Vimal stated that this was the Bed of Crystal, where Gystorrel’s magic shone through the earth, appearing in physical form as the crystal. The group began to search the area while Harken decided to pray to Gystorrel, hoping for a better result than the last time, when it appeared that the god laughed at him. He was interrupted by Vimal, who began to say uncharacteristically enigmatic and cruel things before rising up to the top of the room, an odd smirk on his face.

Given the Troped inevitability of monsters rising out of the crystal pit to attack the heroes, monsters rose out of the crystal pit to attack the heroes, engaging in a pitched but surprisingly easy battle with two Crystal Elementals, who were dispatched in short order by the party. It was then that Vimal floated back down to within sight, and asked the party if they wanted to know the truth.

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